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Distributed MMORTS Platform

Real-time strategy game serving 10K+ concurrent users

8 min read
Distributed MMORTS Platform

Overview

Architected real-time multiplayer platform with AWS microservices backend. Implemented low-latency TCP socket communication (<100ms), server-authoritative game state synchronization, and DynamoDB for persistent world data across all players globally.

Key Features

10K+ concurrent users supported

Server-authoritative state management

Real-time world map synchronization

AWS Lambda microservices architecture

DynamoDB with optimized query patterns

Architecture

Authoritative ASP.NET Core C# game server on AWS EC2, .NET Native AOT Lambda functions for authentication and matchmaking, DynamoDB for player/world state, DynamoDB for player/world state, TCP sockets for real-time communication, OneSignal for push notifications.

Technology Stack

C#ASP.NET Core.NET Native AOTNode.jsAWS LambdaDynamoDBWebSocketsTCP Sockets

Detailed technical blog post coming soon. This project showcases production-grade architecture and real-world problem solving.

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