Distributed MMORTS Platform
Real-time strategy game serving 10K+ concurrent users

Overview
Architected real-time multiplayer platform with AWS microservices backend. Implemented low-latency TCP socket communication (<100ms), server-authoritative game state synchronization, and DynamoDB for persistent world data across all players globally.
Key Features
10K+ concurrent users supported
Server-authoritative state management
Real-time world map synchronization
AWS Lambda microservices architecture
DynamoDB with optimized query patterns
Architecture
Authoritative ASP.NET Core C# game server on AWS EC2, .NET Native AOT Lambda functions for authentication and matchmaking, DynamoDB for player/world state, DynamoDB for player/world state, TCP sockets for real-time communication, OneSignal for push notifications.
Technology Stack
Detailed technical blog post coming soon. This project showcases production-grade architecture and real-world problem solving.